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JUPITER HELL PROGRESSION GENERATOR
NEW #1404 - profanity selector at first launchĬHANGE #1478 - machete, CRI sword and class swords damage buffedĬHANGE #1478 - Bulletstorm affects reload ammo consumption not shotĬHANGE #1478 - Sniper critical damage bonus +25/+50 on L2 and 元ĬHANGE #1478 - Sharpshooter damage bonus +50/+75/+100ĬHANGE #1478 - rocket launchers deal impact damage, and slash splashĬHANGE #1506 - grenade damage is properly previewed in target infoĬHANGE #1481 - removed XP from Nightmare respawnsĬHANGE #1469 - highest tier enemies will appear less on EASY/MEDIUMĬHANGE #1497 - less buggy looking reveal map effectĬHANGE #1501 - CRT bending strength configurable, better defaultĬHANGE #1501 - you can have the UI not edge-align undeformedĬHANGE #1449 - added visual quality presets for easier configĬHANGE #1449 - advanced visual settings moved to their own categoryĬHANGE #1453 - cleaned up Settings window, added descriptionsĬHANGE #1514 - show post-shieldgated damage on bar and infoĬHANGE #1482 - wave clear on Arena refreshes class resourceĬHANGE #1482 - guaranteed Endless stations and armor box dropsĬHANGE #1472 - improved dualgunner and Gun Kata Master animationĬHANGE #1485 - multitool count on terminal screensĬHANGE #1490 - cancel manual target with B on gamepadĬHANGE #1473 - Master Traits at level up pulseįIX #1476 - fix for OpenGL resolution update/changesįIX #1476 - several issues with uncommon GPU cardsįIX #1476 - fixes to compatibility with desktop scalingįIX #1490 - removed buggy gamepad_analog setting from SettingsįIX #1477 - prevent multiple VO playing at onceįIX #1464 - fix bot rotation after death/disableįIX #1476 - fix for Unique glow in bottom right of the mapįIX #1475 - fix for ravager's arm generating unreachable summonsįIX #1475 - fix for rare Io/Mephtic generator crashįIX #1490 - fixed HUD hint alignment if no FPS display is presentįIX #1490 - unlock requirements properly show the badge counts leftįIX #1490 - fix for rank description and order NEW #1507 - heartbeat sound on low health NEW #1478 - fullscreen screen turning red effect for low health NEW #1478 - all sniper rifles come with a scope NEW #1432 - new enemy - Warlock (was Summoner), arch/exalted NEW #1492 - new enemy - Sentinel (Dante only)
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NEW #1439 - new enemy - Guardian (Dante only)
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NEW #1512 - Inferno, a new challenging special level on Dante! NEW #1283 - new final boss, with a challenging boss fight! NEW #1281 - new endgame - Dante Station (replaces Beyond)! I tried to keep this short today, as I hope you cannot wait to dive in! Testing required two nerfsĪdditionally we've done a lot of UI UX improvements, we hope you'll notice them yourself when you play!Īnd as usual, a ton of bugfixes. The sentinel might be annoying, butįairly weak. You may meetĮncountered only on Dante Station. One is the summoner who relieved ofīoss duty took the much more relatable "warlock" name (and comes with anĪrch and exalted variant!), with completely new mechanics. No, that would be too easy! This is a complete replacement of the fourth and final episode - Beyond is no more, welcome Dante Station!Īlong with Dante comes a completely new final boss and a new complex, challenging and demanding boss fight! Expect to die xD After years of development, it is with great pleasure that I can finally announce - Jupiter Hell comes out of access - we're out of Beta and releasing on time!
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